Language Tour
Custom Types

Custom types

Defining custom types

Basics

Aiken's custom types are named collections of keys and/or values. They are similar to objects in object oriented languages, though they don't have methods.

Custom types are defined with the type keyword. They may contain named fields, or not; but they cannot mix.

// With named fields
type Datum {
  Datum { signer: ByteArray, count: Int }
}
 
// With unnamed fields
type DatumNameless {
  DatumNameless(ByteArray, Int)
}

Here we have defined two custom types called Datum and DatumNameless respectively.

The constructor of Datum is called Datum and it has two fields: A signer field which is a ByteArray, and a count field which is an Int. Likewise, the constructor of DatumNameless also has two fields of types ByteArray and Int.

Once defined the custom type can be used in functions to create values by calling their constructors.

fn datums() {
  // Named fields can be given in any order
  let named_1 = Datum { signer: #[0xAA, 0xBB], count: 2001 }
  let named_2 = Datum { count: 1805, signer: #[0xAA, 0xCC] }
 
  // Nameless fields are given as positional arguments
  let nameless_1 = DatumNameless(#[0xAA, 0xBB], 2001)
 
  // Event named fields can be given as positional arguments.
  let named_3 = Datum(#[0xAA, 0xBB], 2001)
 
  (named_1, named_2, nameless_1, named_3)
}

Shorthand notation

Because single constructors are quite common, there exists a special shorthand notation when the type and the constructor have the same name. So instead of the above, one can write:

type Datum {
  signer: ByteArray,
  count: Int
}

These two notations (with or without the constructor) are synonym. With the shorthand, we implicitly indicate that there's a single constructor named Datum which can be used for constructing values of type Datum, or can also be used when destructuring (see below).

Multiple constructors

Custom types in Aiken can be defined with multiple constructors (a.k.a variants), making them a way of modeling data that can be one of a few different variants.

We've already seen custom types with multiple constructors in the Language Tour like Bool or Option.

Aiken's built-in Bool type is defined like this:

/// A Bool is a value that is either `True` or `False`
type Bool {
  True
  False
}

It's a simple custom type with constructors that takes no arguments at all! Use it to answer yes/no questions and to indicate whether something is True or False.

The records created by different constructors for a custom type can contain different values. For example a User custom type could have a LoggedIn constructor that creates records with a name, and a Guest constructor which creates records without any contained values.

type User {
  LoggedIn { username: ByteArray }  // A logged in user
  Guest // A guest user with no details
}
let user1 = LoggedIn { username: "Alice" }
let user2 = LoggedIn { username: "Bob" }
let visitor = Guest

Generics

Custom types can be be parameterised with other types, making their contents variable. We've seen that with the Option.

Let consider another example with a Box type that is a simple record that holds a single value.

type Box<inner_type> {
  Box(inner: inner_type)
}

The type of the field inner is inner_type, which is a parameter of the Box type. If it holds an Int the box's type is Box<Int>, if it holds a string the box's type is Box<ByteArray>.

fn foo() {
  let a = Box(420) // type is Box<Int>
  let b = Box("That's my ninja way!") // type is Box<ByteArray>
}

Inspecting custom types

Named accessors

If a custom type has only one constructor and named fields they can be accessed using the dot symbol (.), followed by the name of the field.

For example, considering a type Dog:

type Dog {
  name: ByteArray,
  cuteness: Int,
  age: Int,
}

We can access any of its fields using .name, .cuteness and .age respectively.

let dog = Dog { name: "bob", cuteness: 2001, age: 6 }
dog.name // This returns "bob"
dog.cuteness // This returns 2001
dog.age // This returns 6

Destructuring

Values can be can be destructured in Aiken. Destructuring is the opposite of constructing a value and uses a similar syntax albeit reversed. When constructing, constructors and fields appears on the right-hand side of an assignment. When destructuring, they appear on the left-hand side.

To keep rolling with our Dog example, we have the following equivalence:

// Constructing
let dog = Dog { name: "bob", cuteness: 2001, age: 6 }
 
// Destructuring
let Dog { name, cuteness, age } = dog
name == "bob" // True
cuteness == 2001 // True
age == 6 // True
 
// Equivalent to
let name = dog.name
let cuteness = dog.cuteness
let age = dog.age

As you can see, the second expression introduces three new bindings in scope for name, cuteness and dog respectively. Destructuring works here because the associated type has a single constructor and the identifiers we introduce have the same names as the fields. If needed, we can however rename fields using a colon symbol (:), like so:

// Destructuring
let Dog { name: its_name, cuteness, age: its_age } = dog
its_name == "bob" // True
its_age == 6 // True

Note that we can also destructure constructors whose fields are nameless by introducing identifiers for each of the fields. Like for constructing, when treated as nameless fields, the arguments are positional.

// Destructuring nameless
let Dog(name, cuteness, age) = dog
name == "bob" // True
cuteness == 2001 // True
age == 6 // True
 
// Destructuring nameless, arguments swapped.
let Dog(age, name, cuteness) = dog
age == "bob" // Confusing, but True
name == 2001 // Confusing, but True
cuteness == 6 // Confusing, but True

Pattern-matching

For nameless fields, one must resort to pattern-matching using the when *expr* is keywords. This syntax allows to inspect a value following the various branches defined by a type, ensuring that all possible paths are properly handled. Said differently, it is like asking the compiler "if the data has this shape then do that", for all possible shapes.

Recall our User type from before?

type User {
  LoggedIn { username: ByteArray }
  Guest
}

Let's write a function get_name that pulls out the name of a User:

fn get_name(user: User) -> ByteArray {
  when user is {
    LoggedIn { username } -> username
    Guest -> "Guest user"
  }
}

The when *expr* is block forces us to exhaustively handle every constructor in the type definition.

Wildcard

Patterns always need to be complete, but enumerating every single fields or constructor can sometime be cumbersome. For these situations, Aiken allows the use of wildcards.

A wildcard is like a fallback pattern, denoted _ and it can be used in place of a pattern to match any remaining patterns. For example:

fn get_name(user: User) -> ByteArray {
  when user is {
    LoggedIn { username } -> username
    _ -> "Guest user"
  }
}

Note that wildcards can also be named. And generally speaking, any identifier that starts with an underscore _ will be treated as a wildcard.

Beware though that wildcards are usually not recommended because they make code more brittle. Indeed, if you were to add a new constructor to the type User, this function would generate no warnings or errors at compilation because the wildcard _ would swallow all the remaining constructors. Yet, imagine the following:

type User {
  LoggedInAsAdministrator { username: ByteArray }
  LoggedIn { username: ByteArray }
  Guest
}

With the wildcard, get_name would compile just fine and return "Guest user" for users logged in as administrator! So, use wildcard only when you cannot do otherwise. In many situation, it is better to list all patterns explicitly.

Wildcards also works when destructuring, should you need to only bring specific fields in scope but not all.

let Dog(name, _cuteness, _age) = dog
 
// equivalent to
 
let name = dog.name

Alternative patterns

To avoid repeating the same bits of logic across multiple branches, Aiken provides a syntax for handling multiple patterns at once using the pipe symbol |. This works particularly well when patterns introduce the same identifiers with the same respective types in scope.

fn get_name(user: User) -> ByteArray {
  when user is {
    LoggedInAsAdministrator { username } | LoggedIn { username } -> username
    Guest -> "Guest user"
  }
}

Spread operator

In a similar fashion, it is sometimes useful to pull only specific named fields out of a constructor or even, none at all. For these situations, Aiken provides the spread operator .. as a way to indicates that anything else is ignored.

For example, let's pretend we added a field age: Int to our LoggedIn constructor variant.

fn is_authorized(user: User) -> Bool {
  when user is {
    LoggedInAsAdministrator { .. } -> True
    LoggedIn { days_of_activity, .. } -> days_of_activity > 30
    Guest -> False
  }
}

In the function above, you can see how we authorize any administror or any logged-in user so long as they have at least 30 days of activity. The spread operator is used to indicate that other named fields of the records are ignored.

The spread operator also works for destructuring, should you need to only bring specific fields in scope but not all.

let Dog { name, .. } = dog
 
// equivalent to
 
let name = dog.name

List

Pattern-matching also works on lists with a syntax of their own. In Aiken, lists are linked-lists, so they are virtually equivalent to a custom-type with two constructors: either it is an empty list, or it is a value and another list, possibly empty.

When matching on lists, one may use wildcard and spread operators. Yet in the case of lists, the spread operator can be named to explicitly capture the tail of the list. Let's walk through some examples:

fn get_head(xs: List<a>) -> Option<a> {
  when xs is {
    [] -> None
    [a, ..] -> Some(a)
  }
}
 
fn is_empty(xs: List<a>) -> Bool {
  when xs is {
    [] -> True
    [_, ..] -> False
  }
}
 
fn get_tail(xs: List<a>) -> List<a> {
  when xs is {
    [] -> [] // debatable
    [_, ..tail] -> tail
  }
}

Nested patterns

Patterns aren't limited to the first level of a type structure only. It is possible to pattern any compound type as deep as necessary.

fn get_name_with_default(dog: Option<Dog>, default: ByteArray) -> ByteArray {
  when dog is {
    Some(Dog { name, .. }) -> name
    _ -> default
  }
}

Assigning names to sub-patterns

Sometimes when pattern-matching we want to assign a name to a value while specifying its shape at the same time. We can do this using the as keyword.

when xs is {
  [[_, ..] as inner_list] -> inner_list
  _other -> []
}

Updating custom types

Aiken provides a dedicated syntax for updating some of the fields of a custom type record.

type Person {
  name: ByteArray,
  shoe_size: Int,
  age: Int,
  is_happy: Bool,
}
 
fn have_birthday(person) {
  // It's this person's birthday, so increment their age and
  // make them happy
  Person { ..person, age: person.age + 1, is_happy: True }
}

The update syntax created a new record with the values of the initial record. It replaces the given binding with their new values.

Relationship with Data

At runtime custom types become an opaque Plutus' Data. In Aiken's type system Data matches with any user-defined type (but with none of the primitive types).

Thus, it's also possible to cast any custom type into Data. Extracting from Data however requires the use of expect or if *pattern* is as explained in the next section.

This implicit conversion is handy for interacting with builtins that operate on raw Data. Any function that accepts Data will automatically work with any custom type.

type Datum {
  count: Int,
}
 
let datum = Datum { count: 1 }
 
// fn(Data) -> ByteArray
builtin.serialise_data(datum) // some bytearray

Type aliases

Finally, it is also possible define mere aliases for types. A type alias lets you create a name which is identical to another type, without any additional information.

type MyNumber = Int

Aliases are fully interchangeable and bear no difference at runtime. They are most useful for simplifying type signatures.

type Person = (String, Int)
 
fn create_person(name: String, age: Int) -> Person {
  (name, age)
}